<!DOCTYPE HTML>
<html>
<head>
<title>pixi.js example 23 - Texture Swap</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
}
</style>
<script src="../../bin/pixi.dev.js"></script>
</head>
<body>
<script>
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0x66FF99);
// create a renderer instance
var renderer = PIXI.autoDetectRenderer(400, 300);
// add the renderer view element to the DOM
document.body.appendChild(renderer.view);
requestAnimFrame(animate);
// create a texture from an image path
var texture = PIXI.Texture.fromImage("flowerTop.png");
texture.baseTexture.on("loaded", function(){
console.log("texture loaded !")
});
// create a second texture
var secondTexture = PIXI.Texture.fromImage("eggHead.png");
// create a new Sprite using the texture
var bunny = new PIXI.Sprite(texture);
// center the sprites anchor point
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;
// move the sprite to the center of the screen
bunny.position.x = 200;
bunny.position.y = 150;
stage.addChild(bunny);
// make the sprite interactive
bunny.interactive = true;
bunny.click = function()
{
bol = !bol;
if(bol){
bunny.setTexture(secondTexture);
}
else{
bunny.setTexture(texture)
}
}
function animate() {
requestAnimFrame(animate);
// just for fun, let's rotate mr rabbit a little
bunny.rotation += 0.1;
// render the stage
renderer.render(stage);
}
</script>
</body>
</html>